90 pointsby c1bMay 14, 2026

13 Comments

simedwMay 15, 2026
Cool project!

I noticed that if you go from training to watch and then back, the training temporarily drop significantly in score.

bguberfainMay 15, 2026
It seems to be something related the moving average calculation. So it is just a glitch on the chart.
nedumaMay 15, 2026
More details and implementation notes please?
beardsciencesMay 15, 2026
My average eventually made it to about 3900, and then stagnated between 3600-3900. I'm curious if this is universal behavior or not. I'm up to about 5k steps.
th1nhng0May 15, 2026
cool project
austinthetacoMay 15, 2026
my training on a 10x10 just randomly broke. i got to like 3600 then the graph went flat, the viewer on the left just showed it constantly restarting the game, and the scores in the negative. my average is now -10.
ldoughtyMay 15, 2026
Really cool! But right as it was nearing 4,000, it seems to have corrupted itself and no longer got any scores above 0. Not sure if that's a code bug or a neural net issue.

avg500 -4.6 last 500 episodes

peak 3959.3 best window

roll/s 20.68 20-step avg

progress 4388 562749 episodes

r3trohack3rMay 15, 2026
I think I noticed it reach “end game.” The snake reaches a point where, if it gets any longer, it is out of squares and hits its own tail. So it finds the route through the squares that it can infinitely loop, never eats the ball, and score starts dropping and goes negative.
c1bMay 15, 2026
Yes it just collapses eventually — never stabilizes. The training process is flawed, I suspect it has to do with the fact that some weights blow up over time, you can see in “weights” tab.

But at around 4K avg score you should see it solve the env almost every time.

Just a demo :) optimized for speed over stability.

Reward structure: Step: -1 Dot: +100 Win: +1000 so ~4k is max theoretical score on 6x6.

jmclnxMay 15, 2026
> WebGPU not available in this browser

Looks like this is for Linux and Windows, on NetBSD I get this issue :(

redshiftzaMay 15, 2026
If you are using brave (which i assume also applies to chrome) , there is a menu at brave://flags , you can enable unsafe web GPU from there
NoboruWatayaMay 15, 2026
I got this in Firefox on Linux, just had to enable WebGPU in about:config (`dom.webgpu.enabled` = true).
jmclnxMay 15, 2026
Did not know that existed, I enabled it but no luck. Must be a NetBSD thing based upon this new message:

> WebGPU is not yet available in Release or late Beta builds.

LowLevelKernelMay 15, 2026
Link to repo?
bozharkMay 15, 2026
Crashed
snatsMay 15, 2026
did a pretty similar thing last month for the text rendering library last month.

trained and made a viz for the model and then made it displace text.

should probably do a proper write-up:https://x.com/i/status/2038367016969724259

mavdol04May 15, 2026
That's cool, i did exactly the same few years ago
ziofillMay 15, 2026
I noticed snake gets penalized for not getting to the apple early, is that what you really want? Snake is about how long it gets not about the balance between length and wall clock time
foo12barMay 15, 2026
But if not the snake could go into an infinite loop, never growing, never eating.
jesuoMay 15, 2026
Poorly programmed, it doesn't learn from its mistakes, the games get stuck in a loop because the snake doesn't capture a piece but the piece remains and there's a gap, constantly moving the snake along the same path with negative scores in an infinite loop leaving an unaltered yin and yang ;) there's a repetitive pattern in these infinite games between the position of the gap and the piece