135 pointsby ragojoseApr 16, 2026

12 Comments

sphApr 19, 2026
Doesn't seem to load for me except the side windows. Firefox/Linux. HN hug of death?

The design language screams vibe coded to me.

esafakApr 19, 2026
It works on MacOS Chrome.
allan_sApr 19, 2026
As a ESL, what is unnatural in the language used ?
saintfireApr 19, 2026
Design language, meaning the feel and how the user interacts with a product.

They're saying it follows the patterns that AI biases towards regarding feel and UI.

ohyoutravelApr 19, 2026
Doesn’t work for me. Seems vibe coded.
ragojoseApr 20, 2026
can you give me more context so we can fix it? this is not vibe-coded :)
mawadevApr 19, 2026
That is so laggy, but the UI looks really cool!
aguacaterojoApr 19, 2026
V cool. Works in ff on mac for me. Maybe vibe coded but it's a spectrum. Probably in need of a bit of polish and a better performing example & maybe resolution switching. Basement Studio is legit I have bought their fonts in the past.

Floating windows are a little pointless but aesthetic choice or a one shot ui. FPS would be nice, also distinction between canvas and void. Video export works great.

sva_Apr 19, 2026
When I clicked Add Layer and then tried to select an image source, it managed to crash Firefox pretty consistently.

Submitted a bug report.

elliottcarlsonApr 19, 2026
Nice interface -- I made something similar but for a specific game (Binding of Isaac) because it has a specific way of implementing shaders for mods. https://sublimnl.github.io/IsaacShaderStudio/
felixthehatApr 19, 2026
looks like a slopfork of the fairly new https://shaders.com - frustrating for them!
doingitwellApr 19, 2026
Welcome to the world of zero cost software we were promised
nipponeseApr 19, 2026
Indeed we prefer the world where only deep-pocketed entrenched monopolies can do this.
skrebbelApr 19, 2026
"slopfork" nice
felixthehatApr 19, 2026
I heard the term used on the shoptalk podcast about cloudflare slopforking wordpress!

https://shoptalkshow.com/709/

philipallstarApr 19, 2026
Cloudflare really doesn't seem to have made slop or a fork.
felixthehatApr 19, 2026
I think it’s a jokey term for when you use ai to copy an existing project
VerifiedReportsApr 19, 2026
No matter what, it's better than "vibecoding." Ugh.
KingOfCodersApr 19, 2026
They look nothing alike except they are both about shaders.

Could you explain why you think this is a slopfork?

felixthehatApr 19, 2026
Did you try the shader.com shader editor where you stack shaders and effects in layers? V similar approach!
frabiaApr 19, 2026
so does Photoshop and thousand other visual editing tools. Hardly a reason to claim it to be a copy. Also "slopfork" seems harsh considering it seems limited, but well designed imo.
felixthehatApr 19, 2026
Maybe a little harsh yes. But compare these screenshots of the two products/features

https://imgur.com/a/41BybD1

cududaApr 19, 2026
I see a deep tree and a shallow tree in the two screenshots, representative of entirely different approaches.
marchantwebApr 19, 2026
I'm the Founder at https://shaders.com. Not frustrating at all, and Basement is an excellent team. Shader Lab looks like a solid tool for exploration and and creating effects, nothing slop about it (although I love the word "slopfork", that's new).

Our platform goes above and beyond that with a large collection of Pro presets and a unique capability in our component-based approach with reactive props, and of course broader framework support. All that, and our new MCP workflow for having your agent prompt effects, and we feel confident in our place in the market.

Would recommend checking out both Shader Lab AND shaders.com to anyone interested in creative shader effects for the web.

gavinrayApr 19, 2026
I'm not your target audience, but why do you gate your playground?

Went to try it and then gave up after it asked me to sign up/log in

marchantwebApr 19, 2026
Mostly due to account-tied permissions, such as asset uploads (images, video, etc) and for auto-saving/versioning.

It's entirely free to try, build, etc with an account - you only need a paid license when you're ready to export/deploy

felixthehatApr 19, 2026
Ah nice! I enjoyed trying out your product when it was launched which called this app to mind. Commendable attitude!
virtualritzApr 19, 2026
There are dozens of DCCs where you have a UI where you stack things (over-compositing, bottom to top).

And when you select one of these things you can change the parameters.

If this is a 'slopfork' of shaders.com then the latter is a 'slopfork' of <insert any DCC that had this pattern and existed before and has whatever anyone may consider 'less sloppy'>.

OTTOMH: AfterEffects, Cavalry, Substance Designer's Layer panel, Tixl's layered textures, ...

upmostlyApr 19, 2026
Honest question: If my web browser struggles to even render the preview, why in god's name would I put any of these presets on a production webpage?
imcriticApr 19, 2026
Please, don't. I don't want the same starting to happen on different sites...
bobbies-treatsApr 19, 2026
Tough for anyone to want to play around with until performance is improved. It's neat though.
realbigscremApr 19, 2026
Not to be mistaken for Unity Shaderlab: https://docs.unity.cn/Documentation/Manual/SL-Reference.html
jameshartApr 19, 2026
Maybe a unity3d.com URL would be more authoritative here.

https://docs.unity3d.com/560/Documentation/Manual/SL-Shader....

onion2kApr 19, 2026
A while ago (8 years in fact) I wanted to make something like this. I made a slightly half-assed React library that used twgl to overlay a shader on an element on a page (or a canvas for some effects). One thing I had was measuring where an element was on the page and then using absolute positioning to put a canvas over it so effects could expand beyond the confines of the element. I still think that has potential for some fun things but browsers aren't really fast enough to keep it in the right place with scrolling so it never works properly. https://react-neon.ooer.com/ + https://github.com/onion2k/react-neon

These new libraries are much better than anything I came up with.

llbbddApr 19, 2026
Can you elaborate on the scrolling issue?
onion2kApr 19, 2026
It's been a while so I might be a little off, but the problem was that the effect would lag behind slightly (one frame?) because I used an observer to match where the element moved to because the overlay element was logged to the viewport. I think I did that to avoid having a canvas that was the size of the entire page. Where a canvas could just be abs positioned it was ok but for reasons I can't remember that didn't work for everything.
greggman65Apr 19, 2026
It’s a WebGL issue, fixed in WebGPU.

Browsers generally only allow a fixed number of WebGL contexts per page. So a generic element effect library has the issue that too many elements some will start losing contexts. The workaround is to just make one large screen size canvas and then figure out where the elements are you need to draw an effect for. now you only have one context drawing all the elements. But, you can’t know where to draw until the browser scrolls and renders so you’re always one frame behind.

https://webgl2fundamentals.org/webgl/lessons/webgl-multiple-...

WebGPU doesn’t have this issue. You can use the same device with multiple canvases

https://webgpufundamentals.org/webgpu/lessons/webgpu-multipl...

glhastApr 19, 2026
I started https://unicorn.studio (first of its kind for layer based shader composition) back in 2020! Thankful that I did because I actually had to learn GLSL the hard way. Not sure that I would have bothered if building it today.
natdempkApr 19, 2026
Is this lacking FPS caps or is something very unoptimized? Everything is smooth, but this website makes my computer run super hot and laptop fans spin up like nothing else does, even other shaders. (recent Chrome, recent MBP)