Gummy Geometry(newkrok.github.io)
61 pointsby memalignMar 13, 2026

5 Comments

jaenMar 17, 2026
What's the physics solver used here? This demonstration quickly runs into common problems associated with overly simplistic solvers/integrators where everything starts to become unstable and "vibrate" / "twitch".
phil-martinMar 17, 2026
It's nape-js

https://newkrok.github.io/nape-js/index.html

While the gummy geometry one is a little twitchy, but most all the other demos were very stable, much more than most other 2d solvers I've seen.

coldcity_againMar 17, 2026
Bit twitchy indeed but still fun. Instantly took me back to "rubber glenz vectors" in classic Amiga prods[1]

[1] https://www.youtube.com/watch?v=OZTnR3FpUEA&start=413

TepixMar 17, 2026
It seems to be broken on Firefox. It shows 3/8 players, the circles are flickering madly and I can't drag them.
NewKrokMar 17, 2026
Yeah, fixing that demo is on my TODO list, but for example, I've implemented it a bit better here: https://newkrok.com/gamer-zone/project-throttle
jp57Mar 17, 2026
Because there are no instructions at all about what will happen when you click, I almost immediately created a "transporter accident" where I spawned in a new shape that intersected with an existing shape. They became locked together, and this new compound shape seems to exist as some kind of physics engine edge case. It struggled madly to find a low-energy state, rolling and jittering around, sometimes seeming to almost stop, and then gain energy again from nowhere and start moving again.
stronglikedanMar 17, 2026
I made something that looked like someone in a body bag just woke up and were trying to frantically find their way out. Not gonna lie it wasn't not a little disturbing...
NewKrokMar 17, 2026
Wow, didn't expect to see my implementation here :)